My path started in children’s education software and led into testing, credentialing, enterprise SaaS, and human-AI decision systems. The thread stayed consistent throughout the work.
I came up in product design when "UX" and "graphic design" were still fighting for the same chair. My early work was at a children’s education software company, where the constraint was simple and unforgiving. An eight-year-old has no patience for friction and no vocabulary for complaints. That taught me to design as though the user has no manual, because they usually do not. It is also where I learned to lead through standards, critique, and mentorship. Giving other designers honest feedback and room to grow has been part of my practice ever since.
During my time at Pearson VUE, I worked across proctoring, admissions, and credentialing. I designed surfaces where a confusing interaction could strand a candidate, delay a credential, or create a contested exam. The pressure was clarifying. You cannot talk your way out of poor design when someone's livelihood depends on the next click.
Recent work moved that practice toward human-AI decision systems. AI-Assisted Review Workstation became the clearest example: the system narrows attention, while the interface shows evidence, preserves the audit trail, and keeps interpretation, override, and escalation with accountable people.